
And so I work with that team for a few years. And then soon after that, I got back into the larger scale games worked on a game called Quantum Break with a really fun team. So it was fun to come in and work on that aspect of the business. And easily accessible games were really compelling to me at the time.

And really kind of work on what I saw was the future of games where it was not all about buying a box product at the store and bringing it home but these light quick, easy to download. And so from there, I came to Microsoft and I worked in XP LA, which was the Xbox Live Arcade about 10 years ago and that was some of the first digital distributed games on the Xbox and I was really excited to come here. It was part of the studio in this area that worked on the SOCOM franchise for Sony. I came to Microsoft, right out of Sony had been working on a game with Sony called mag was part of the SOCOM franchise. So what was your journey to the to the team at turn 10? How did you actually land that position? So we're kind of the floating design team out on the third floor of our studio. And then my group works on Forza Street, which is the new mobile title we released and also, I'm responsible for some of the other parts of the franchise from a design perspective. And we work with another term development team over in the UK playground studios who are the ones who make the horizon series. So we have a big motorsport team that's responsible for that title. So I work in the part of the company and the part of turn 10 that isn't motorsport. I'm sure it's absolutely beautiful up there. And I live up here in Seattle, and I like to explore the outdoors when I'm not making games.Įxcellent. And yeah, so I'm a father of two lovely and very ambitious little kids. I grew up in the Bay Area, which I believe is near and dear to you as well.

I've been making games for about two and a half years. I'm a principal design director at turn 10 Studios. The first question I'm going to ask you is who is Andy Beaudoin? Enjoy.Īndy, thanks for coming on the podcast. And all of the music in this episode? It's the official soundtrack from Forza Street. Andy and I sat down to chat about their latest addition to the Forza franchise, Forza Street, and how they specifically designed this game for play on mobile devices. On today's show, I interview Andy Beaudoin principal design director at turn 10 Studios, the Microsoft team behind the mega successful racing game Forza.

This is Pow! podcast of wisdom from the Samsung Developer Program, where we talk about the latest tech trends and get insight into all the opportunities available for developers looking to create for Samsung. Inaccuracies from the transcription process do occur, so please refer to the audio if you are in doubt about the transcript. NOTE: Transcripts are provided by an automated service and reviewed by the Samsung Developers web team. Play Forza Street on your Samsung device! Go to to download, and experience the thrill of street racing!
Mr. timemaker samsung developer drivers#
It’s a fun experience for new Forza fans and experienced drivers alike and is the first Forza game designed specifically with mobile devices in mind. Forza Street is an all-new Forza experience where players collect and assemble a lineup of cars to compete in quick, cinematic races.
